AUGMENTED REALITY (AR) OBJECT GAME AROUND THE HOTEL IN SZCZYRK
Case Study: Company events in the form of escape hotel – Augmented Reality (AR) object game around Hotel **** Klimczok in Szczyrk
Client: EWM Agency looking for modern and immersive team-building entertainment for its corporate client
Number of participants: 40 people
Lead time: 1.5 months
Playthrough time: 1 h 15 min
TASK FOR ESCAPECITY TEAM:
EWM event agency approached us with a request for modern escape hotel-style entertainment for a team building trip for their corporate client, organizing a company event at Hotel **** Klimczok in Szczyrk. Our task was to:
- organize inter-team competition in several rounds with equal conditions for all teams
- prepare such puzzles so that they could be “reset” and prepared to be solved again in a short time
COMPANY EVENTS – BUILDING GAME – PREPARATION
The challenge in this company event is logistics. Everything has to be carefully thought out so that each team has an equal chance to win. In events focused on a pinch of e-competition, each team should have its individual time and points counted. In addition, teams should not “overlap” on tasks and wait in lines to solve them.
Most often, the organizer also wishes all teams to finish the game more or less at the same time, as they are chased by the next point on the agenda. Another complication in all of this was the issue of arranging the hotel space for the puzzles. Why? Well, we could not “hop” to Szczyrk at any time to check everything on the spot. Of course, we received photos of the space that we could take into account, but it was necessary to arrive the day before the event to finalize everything on the spot.
SCENARIO AND PUZZLES:
After considering the logistical aspects of the event, our next step was to think about the scenario and select puzzles. Teams were to compete in 3 rounds, also the same puzzles were to be solved at least three times, in short intervals. This aspect determined that we did not consider puzzles in the form of large-scale mazes, from which you have to pull an item.
“Restarting” them would have taken too long and could have unnecessarily stopped teams, causing queues and dissatisfaction.
Postawiliśmy za to na zagadki z AR – Augmented Reality (Rozszerzona Rzeczywistość). Zespoły wyposażyliśmy w iPady do gry i zorganizowaliśmy kilka punktów z atrakcjami z AR. Dzięki temu zabawa przebiegła bezproblemowo, bez „korków” do zagadek, a w dodatku udało nam się zaskoczyć czymś zupełnie nowym graczy, którzy na co dzień pracują z nowoczesnymi technologiami ? Jako fabułę przyjęliśmy klimat akcji i tajnych agentów, ratujących świat przed niebezpieczeństwem. Cóż, któż by nie chciał zostać super bohaterem?
COMPANY EVENTS – BUILDING GAME – IMPLEMENTATION:
It took us about a month to prepare the scenario, puzzles and work out all the logistics. We worked intensively to take into account all the client’s needs for this company event.
The group consisted of 40 people, hence our proposal to divide the team into eight teams of 5 people. So that everyone could be fully involved. From our years of experience, teams which are too small can be a problem, just as too large teams can become a hindrance to quality integration.
Participants would start the game in the main hotel lobby, then disperse in different directions following the clues left for them. To ensure that each team had the space and freedom to solve the puzzles, we changed the order of the tasks for the teams. This way, they walked the same route but without disturbing each other. The game involved the hotel rooms, restaurant, staircase, lobby and outdoor space.
It took the teams about 65 minutes to complete the missions, so we met the organizer’s time limit (75 minutes with introduction to the game and collection of results).