EscapeCity for Cultural Institutions

Turn passive sightseeing into an engaging mission.

Combine history, art, and education with modern technology. Transform a traditional exhibition into an interactive adventure with iPads and AR that will attract new generations and make your institution the talk of the town.

Do these challenges sound familiar?

The fight for visitors’ attention is harder today than ever before. Traditional methods are no longer enough when competing with Netflix and TikTok.

Sightseeing on “Autopilot”

Youth and children get bored during traditional tours. They treat the visit as an unpleasant school duty, and knowledge goes “in one ear and out the other.”

Lack of New Audience Groups

Your institution has loyal fans, but it’s hard to reach Gen Z, Millennials, or families looking for interactive entertainment, not just exhibits.

The “Boring” Label

Despite rich collections, the institution is perceived as old-fashioned. There is a lack of “wow” effect and innovations that generate social media reach and free PR.

OUR SOLUTION

Gamification of Heritage and Art

We design “tailor-made” games and scenarios that turn the building into a game board. Participants become Agents, history becomes the plot, and exhibits – keys to solving the puzzle.

AR: Augmented Reality

We bring history to life literally – characters from paintings will speak, and demolished walls will rise on the tablet screen.

Modern Guide

Instead of a boring audio guide – an interactive app on iPads that guides, teaches, and entertains.

Edutainment

Learning through play. We smuggle historical and substantive knowledge into engaging logical puzzles.

Collection Safety

Our games are non-invasive. Emotions are digital, and exhibits remain safe – we do not require physical interference with the exhibition.

Revenue Increase

Possibility to create a new, paid offer (premium ticket with a game) that attracts tourists and monetizes the facility.

Viral PR

We create a pretext for the media (radio, press, internet) to talk about you again in the context of innovation.

Multilingualism

Games available in PL / EN (and others), opening your doors to foreign tourists.

Format Flexibility

From one-time events (Museum Night) to permanent installations available during opening hours.

Our Formats

Choose a mission format for your Institution

Every institution is different, which is why we offer four proven paths to revitalizing culture.

1

SPECIAL EVENT (Pop-up)

A one-time or cyclical event (e.g., Museum Night, jubilee, exhibition premiere). We turn your space into an escape room for one weekend or week.

  • POWERFUL PR: LOCAL MEDIA AND SOCIAL MEDIA TALK ABOUT YOU
  • NEW AUDIENCE: ATTRACTING PEOPLE WHO PREVIOUSLY SKIPPED YOU
2

PERMANENT TOUR PATH

Implementing the game permanently into the ticket offer. Visitors receive an iPad at the ticket office and set off on an independent mission. The system is maintenance-free for your employees.

  • EFFECTIVE EDUCATION: KNOWLEDGE STAYS IN HEADS, NOT JUST “FLIES BY”
  • MONETIZATION: PREMIUM TICKET = ADDITIONAL REVENUE FOR THE INSTITUTION
3

ONLINE AND HYBRID MISSIONS

A virtual walk combined with puzzles. Allows people from all over the world to visit your collections without leaving home. Ideal for promotion and remote education.

  • GLOBAL REACH: PROMOTION OF COLLECTIONS AMONG TOURISTS BEFORE ARRIVAL
  • REMOTE EDUCATION: ATTRACTIVE OFFER FOR SCHOOLS FROM ALL OVER POLAND
4

STORY-DRIVEN CITY GAMES

Step out of the institution’s walls! An outdoor game with GPS and AR that leads tourists along the trail of your branches or historical places in the city, ending at your ticket office.

  • LIVING HISTORY: LEGENDS AND FACTS COME ALIVE THANKS TO AUGMENTED REALITY
  • TRAFFIC GENERATION: WE TAKE PEOPLE FROM THE STREET STRAIGHT TO YOUR TICKET OFFICE
More than promotion. It’s revitalizing the relationship with the viewer.

Not just a “cool event”. We design an experience that strengthens cooperation, teaches communication, and builds team pride.

Engagement

No more passive watching. The viewer becomes an active participant in culture.

Education

Participants remember up to 90% more information gained during the game than from a traditional lecture.

New Audience

Attracting schools, youth, and tech fans who avoided traditional museums.

Word of Mouth Marketing

“You have to see this!” – players recommend the experience to friends and on social media themselves.

Maintenance-Free

In the permanent model, the app guides the player itself – we do not involve your guides.

Scalability

The game can handle individuals, families, or entire school trips simultaneously.

Case studies

See how culture enters a new level

Selected projects – from Philharmonic Halls to ministerial projects. We created each scenario in close cooperation with the institution’s content supervisors.

How is a game for an institution created?

You provide the content and collections – we turn it into technology and emotions.

1

Site Inspection and Goals

We meet at your institution. We get to know the space, collections, and the story you want to tell. We determine the goal (education, PR, or sales?).

2

Scenario and Puzzles

Our screenwriters create a plot strictly related to your exhibits. We consult every step with your experts to maintain historical accuracy.

3

Production and Technology

We program the app, create AR (Augmented Reality) elements, provide iPads and props (chests, maps, agent gadgets).

4

Grand Opening

We train your staff (or provide our own animators) and launch the game. We offer technical and marketing support after the premiere.

Trusted by brands that settle for nothing but the best

Reviews

What participants say

Real voices after missions that truly make a difference.

Standard sightseeing vs. EscapeCity

Why bet on gamification?

Standard Sightseeing

Passive reception: Listening to a lector and looking at display cases.

Monologue: One-way knowledge transfer.

Boredom for the young: Often treated as a “school duty”.

Lack of flexibility: Difficult content editing.

Traditional PR: Standard press releases.

Mission with EscapeCity

Active action: Solving puzzles, looking for clues, AR.

Dialogue and Interaction: The player must “use” knowledge to move forward.

Immersion: Entering the game world, competition, rankings, emotions.

Full editability: Ability to update puzzles and content digitally.

Modern PR: Image of an innovator and an institution “up to date”.

FAQ

Absolutely. We design games to be touch-free regarding monuments (“Look, find the code, but don’t touch”). Interaction takes place on iPads or dedicated props that we provide.

In the permanent model, the game is designed as “self-service” (handing out the tablet at the ticket office). In the event model, we can provide our animators.

Yes! This is a great way to promote Polish culture among foreign tourists. The app allows for instant language switching.

We cooperate on grant projects (e.g., with the Ministry of Culture and National Heritage), providing necessary technical documentation, cost estimates, and descriptions of the project’s innovation.

Ready to revitalize your institution?

Let’s meet for a non-binding coffee and site inspection. We will show you the potential hidden in your interiors.